Files
plateformer-evolve/game/blocks/finishBlock.py
T

23 lines
468 B
Python

from game.blocks.block import Block
from game.gameState import GameState
class FinishBlock(Block):
@property
def character(self):
return 'E'
@property
def type(self):
return 'finish'
@property
def solid(self):
return False
def on_collision(self, gameState: GameState):
gameState.set_stop_game(True)
gameState.set_game_won(True)
def to_string(self):
return "🏁"