from game.blocks.block import Block from game.gameState import GameState class FinishBlock(Block): @property def character(self): return 'E' @property def type(self): return 'finish' @property def solid(self): return False def on_collision(self, gameState: GameState): gameState.set_stop_game(True) gameState.set_game_won(True) def to_string(self): return "🏁"