76 lines
2.3 KiB
Python
76 lines
2.3 KiB
Python
"""
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Represent a map in the game.
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Contains the map data :
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- Map name
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- Map width and height
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- Map difficulty
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- The map layout (2D array of blocks)
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"""
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from game.blocks.block import Block
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class Map:
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def __init__(self, map_data: dict):
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self.name = map_data.get('name', 'Unknown')
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self.difficulty = float(map_data.get('difficulty', 0.0))
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self.min_moves = map_data.get('min_moves', None)
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self.layout = map_data.get('layout', [])
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self.width = max(len(row) for row in self.layout) if self.layout else 0
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self.height = len(self.layout) if self.layout else 0
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def get_block_at(self, x, y) -> Block | None:
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.layout[y][x]
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return None
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def is_position_in_bounds(self, position):
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x, y = position
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return 0 <= x < self.width and 0 <= y < self.height
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def get_first_block_type_position(self, block_type):
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for y in range(self.height):
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for x in range(self.width):
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block = self.get_block_at(x, y)
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if block and block.type == block_type:
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return (x, y)
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return None
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def count_blocks_of_type(self, block_type):
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return sum(
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block is not None and block.type == block_type
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for row in self.layout
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for block in row
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)
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def get_block_type_at_position(self, position):
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x, y = position
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block = self.get_block_at(x, y)
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if block:
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return block.type
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return None
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def get_min_moves(self):
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return self.min_moves
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def to_string_dict(self):
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"""
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Returns a string matrix representation of the map layout.
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"""
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string_array = []
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for row in self.layout:
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string_array_row = []
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for block in row:
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if block is None:
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string_array_row.append(" ")
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else:
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string_array_row.append(block.to_string())
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string_array.append(string_array_row)
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return string_array
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def to_type_dict(self):
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"""Returns a matrix containing block types and None for empty spaces."""
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return [
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[block.type if block is not None else None for block in row]
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for row in self.layout
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] |