Files
plateformer-evolve/game/blocks/spikesBlock.py
T

24 lines
479 B
Python

import os
from game.blocks.block import Block
from game.gameState import GameState
class SpikesBlock(Block):
@property
def character(self):
return '^'
@property
def type(self):
return 'spikes'
@property
def solid(self):
return False
def on_collision(self, gameState: GameState):
gameState.set_game_won(False)
gameState.set_stop_game(True)
def to_string(self):
return "🔥"