Files
plateformer-evolve/game/handlers/userPlayerGameHandler.py
T
2026-10-10 15:28:42 +02:00

36 lines
1.3 KiB
Python

from time import sleep
from game.game import Game
from game.handlers.gameHandler import GameHandler
class UserPlayerGameHandler(GameHandler):
KEYBOARD_INPUTS = ["w", "q", "a", "z", "e", "d", "c"]
def __init__(self, game: Game):
super().__init__(game)
def on_position_update(self) -> None:
"""
Refresh the screen
"""
print("\n\033[2J") # Add margin for stupid vscode terminal
game_string = self.game.to_string()
for i, line in enumerate(game_string.splitlines()):
if i == 0:
line += "\tCoins: " + str(self.game.gameState.coins)
elif i == 1:
line += "\tMoves: " + str(self.game.gameState.movesCount)
print(line)
sleep(0.1)
def on_input_request(self) -> str:
"""
Listen for keyboard input, and map it to a gameState PLAYER_MOVEMENTS
"""
user_input = input(f"Enter a movement ({', '.join(self.KEYBOARD_INPUTS)}): ")
if user_input not in self.KEYBOARD_INPUTS:
print(f"Invalid input: {user_input}. Please enter one of {', '.join(self.KEYBOARD_INPUTS)}.")
return self.on_input_request()
return self.game.gameState.PLAYER_MOVEMENTS[self.KEYBOARD_INPUTS.index(user_input)]