23 lines
468 B
Python
23 lines
468 B
Python
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from game.blocks.block import Block
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from game.gameState import GameState
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class StoneBlock(Block):
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@property
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def character(self):
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return '#'
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@property
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def type(self):
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return 'stone'
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@property
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def solid(self):
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return True
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def on_collision(self, gameState: GameState):
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# Stone blocks are solid, so the player cannot move through them.
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pass
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def to_string(self):
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return "⬛" |