Files
2026-10-10 15:28:42 +02:00

28 lines
669 B
Python

import os
from game.blocks.block import Block
from game.gameState import GameState
class CoinBlock(Block):
def __init__(self):
self.collected = False
@property
def character(self):
return '°'
@property
def type(self):
return 'coin'
@property
def solid(self):
return False
def on_collision(self, gameState: GameState):
if not self.collected:
gameState.add_coin()
self.collected = True
def to_string(self):
return " " if self.collected else "🪙" + (" " if os.getenv("SHOW_EXTRA_EMOJI_SPACES", "false").lower() == "true" else "")