from time import sleep from game.game import Game from game.handlers.gameHandler import GameHandler class UserPlayerGameHandler(GameHandler): KEYBOARD_INPUTS = ["w", "q", "a", "z", "e", "d", "c"] def __init__(self, game: Game): super().__init__(game) def on_position_update(self) -> None: """ Refresh the screen """ print("\033[2J\033[H" + self.game.to_string()) sleep(0.1) def on_input_request(self) -> str: """ Listen for keyboard input, and map it to a gameState PLAYER_MOVEMENTS """ return self.game.gameState.PLAYER_MOVEMENTS[self.KEYBOARD_INPUTS.index(input(f"Enter a movement ({', '.join(self.KEYBOARD_INPUTS)}): "))]