reduced max moves per maps
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@@ -16,7 +16,7 @@ class AiSimulation:
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self.game = Game(deepcopy(game_map), GameState())
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self._base_map_types = self.game.map.to_type_dict()
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min_moves = self.game.map.get_min_moves()
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self.max_moves = min_moves * 2 if min_moves is not None else None
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self.max_moves = min_moves * 1.5 if min_moves is not None else None
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self._condition = Condition()
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self._pending_move = None
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self._waiting_for_move = False
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