Spikes, better gameHandler, map width and height computed automatically & big peanut hard map

This commit is contained in:
2026-10-10 16:21:11 +02:00
parent 14a39b7154
commit 17f00ebca2
12 changed files with 131 additions and 37 deletions
+1 -1
View File
@@ -16,8 +16,8 @@ class FinishBlock(Block):
return False
def on_collision(self, gameState: GameState):
gameState.set_stop_game(True)
gameState.set_game_won(True)
gameState.set_stop_game(True)
def to_string(self):
return "🏁"