Spikes, better gameHandler, map width and height computed automatically & big peanut hard map
This commit is contained in:
@@ -16,8 +16,8 @@ class FinishBlock(Block):
|
||||
return False
|
||||
|
||||
def on_collision(self, gameState: GameState):
|
||||
gameState.set_stop_game(True)
|
||||
gameState.set_game_won(True)
|
||||
gameState.set_stop_game(True)
|
||||
|
||||
def to_string(self):
|
||||
return "🏁"
|
||||
Reference in New Issue
Block a user